Brink (2011) PC Game 5.1 gb On Mediafire



Brink (stylised as BRINK) is a first-person shooter video game developed by Splash Damage for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in North America on May 10, 2011, and will be in Australia on May 12, and in the European Union on May 13.

In Brink, two factions, Resistance and Security, battle in a once-utopian city called The Ark, a floating city above the waters of a flooded Earth.

Brink has Steamworks integration, including Valve Anti-Cheat.It runs on id Tech 4 and has an updated rendering framework with improved support for multiple CPU cores.Brink is a first-person shooter with a focus on parkour-style movement. Online multiplayer servers hold up to 16 players; players can play cooperatively or competitively, or against artificially-intelligent bots.

Splash Damage developed the SMART (Smooth Movement Across Random Terrain) System.By noting a player's position and predicting what he is trying to do, the system lets players navigate complex environments without equally complex input.

There are four character classes: the Soldier, the Medic, the Engineer, and the Operative.The system could also be found in the previous title Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars.The Soldier resupplies teammates and uses explosives to destroy important targets. The Engineer buffs his teammates' weapons and builds stationary turrets. The Medic heals fallen teammates and buffs their teammates' health. The Operative interrogates fallen opponents to get intel on enemy locations, performs acts of sabotage, and disguises himself as the enemy. Players can customize their characters and buy items with experience points, which are earned by completing objectives.The same experience points can be earned in both single-player and multiplayer. Bethesda claims that players can create a total of 102 quadrillion unique character combinations, if minor variations are factored in.

The Squad Commander system gives players context-sensitive missions. A variety of factors—where the player is, how skilled he is, his overall mission progress, etc. -- determine what missions will be available. During both on- and offline play, the player can defend one of his faction's command posts or capture an enemy's command post.

An Objective Wheel shows the main objective in yellow and will show a checkpoint which the player will need to go to to achieve that primary goal. There are also secondary goals. Each player has one in his inventory and will, on certain missions, be timed to achieve the goal that must be completed.

Features:
- Not Just Another Hero – Brink's advanced player customization offers a near-endless combination of looks for your character – allowing for the appearance of your character to be truly unique. As you progress through the game and acquire more experience, you’ll have even more opportunities for customization.
- Two Sides to Every Story – Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players.
- Blurring the Lines – Take your unique character online at any time you choose! Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively.
- Play SMART – Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and adds a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. Whether you’re a seasoned FPS veteran or someone just getting started, you’ll be able to make more intelligent decisions during the fast-paced action with SMART.
- Context-Sensitive Goals and Rewards - Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.

Developer(s) Splash Damage
Publisher(s) Bethesda Softworks
Distributor(s) Valve Corporation
Designer(s) Paul Wedgwood (game director)
Neil Alphonso (level design)
Engine idTech 4 (modified)
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release date(s)
  • NA May 10, 2011
  • EU May 13, 2011
  • AUS May 12, 2011
Genre(s) First-Person Shooter, 8v8-player Cooperative multiplayer action
Mode(s) Single player, Cooperative and Multiplayer
Rating(s)
  • PEGI: 16+
  • USK: 16+
  • ESRB: T
System requirements
Minimum System requirements

  • Processor: Intel Core 2 Duo 2.4 GHz processor or equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA 8800GS / ATI Radeon HD 2900 Pro or equivalent
  • OS: Windows XP (SP3)/ Vista / Windows 7
  • Space: 8 GB hard disk space
  • PS3 version requires Firmware 3.60

The First Templar (2011)

The First Templar (2011)

The First Templar (2011)

The First Templar (2011)


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